Showing posts with label professions. Show all posts
Showing posts with label professions. Show all posts

Thursday, 2 July 2009

Dropping Tailoring...

...for Engineering.

Makes sense really, as I can no longer MAKE stuff better than badge gear and loot. I really don't see the point in hunting for recipes for stuff that people won't buy, and after level 72ish there's nothing crafted that's BoP or requires specialisation.

So, hunting around on the Internet, I came across a guide that suggests to get from 1-450 I need the following materials:
  • 40 Rough Stone
  • 100 Copper Bar (5 stacks)
  • 50 Weak Flux
  • 15 Coarse Stone
  • 39 Linen Cloth
  • 120 Bronze Bar (6 stacks)
  • 5 Moss Agate
  • 40 Heavy Stone
  • 80 Wool Cloth
  • 20 Medium Leather
  • 4 Steel Bar
  • 180 Solid Stone (9 stacks)
  • 140 Mithril Bar (7 stacks)
  • 12 Mageweave Cloth
  • 40 Dense Stone
  • 130 Thorium Bar (6 stacks +10)
  • 20 Runecloth
  • 95 Fel Iron Bar (5 stacks -5)
  • 20 Mote of Earth
  • 10 Mote of Fire
  • 40 Adamantite Bar
  • 30 Netherweave Cloth
  • 284 Cobalt Bar (14 Stacks +4)
  • 8 Frostweave Cloth
  • 43 Crystallized Water
  • 10 Crystallized Earth
  • 26 Borean Leather
  • 13 Eternal Shadow
  • 479 Saronite Bar (24 Stacks -1)
  • 25 Skinning Knife
  • 25 Minning Pick
  • 25 Blacksmithing Hammer
My miner has a lot of the low end bars and stones, so may be able to kickstart things. Cloth is very quick to grind, and I have a big stack of motes and eternals already. The only thing I'll struggle with is bars from thorium onwards. There's always the Auction House though... and a LOT of the stuff I make will either sell or disenchant so it shouldn't cost very much.

Think I might price up the mats tonight :-)

Tuesday, 30 June 2009

Settled takes a trip to the trainers...

Well, yesterday was fun. Thrashed my way through Stranglethorn completing quests left, right and centre... Didn't have any trouble getting packs of 3-4 mobs and grinding through troll ears, tusks, crystals and hides. Finished off the quests I had and headed back to Stormwind, determined to ditch Blacksmithing and pick up Jewelcrafting. That's when it hit me...

There isn't really a very good reason for jewelcrafting. It's a money-sink. It'd take up all the ores that I mined (which I was planning on selling or engineering) for very little benefit. Inscription, on the other hand, is a great way to make money high-end. Everyone needs glyphs, and I already have a herbalist with a bank rammed full of herbs. So, the deciding factor was getting to outland or Exodar for the trainer - whereas Inscription trainers are pretty much everywhere.

The Shoulder enchants will reduce the need for me to grind a THIRD lot of hodir rep, and umm... it's new, it's going to be fun, it's just a matter of untraining BS and talking to that nice person over there!

Three letters packed with herbs were quickly requested and I started milling pigments for inks.

These macros helped a LOT, not having to click-click-click and hunt around in bags for herbs increased efficiency greatly!

Alabaster Pigments:
/cast Milling
/use Bloodthistle
/use Peacebloom
/use Silverleaf
/use Earthroot
/use Mageroyal
Dusky Pigments:
/cast Milling
/use Briarthorn
/use Swiftthistle
/use Bruiseweed
/use Stranglekelp
I had enough herbs to get to about 80-90 skillpoints and inscribed the Glyph of Hammer of Justice to increase the range of my judgements. As the Pack of Endless Pockets is only 8 Heavy Borean Leather, I'll get Treeleaf to make one soon and throw it in the bank to hold all my excess inks and pigments. 32 slots should take a while to fill up, unless I decide to level Rerolled up and go herbing regularly. She's only 22 so I'm not looking forward to it!

Having just dinged 46, and being in Stormwind, I thought it best to visit the Cathedral and have a look at what nice new spells and abilities I had waiting for me. That's when it hit me again...

Last time I played was before the talent changes, and my previous spec was a mixture of ret/holy with a couple of tanking talents to be able to grab a shield and keep a small group of adventurous explorers alive. I'd never been so deep into the ret tree, and had just done the last level without a huge heap of spell upgrades. Some of the new stuff was "requires level 12" so I'm pretty sure I should have had it a long time ago. Spent a good few gold on myself :-)

Getting back to levelling, I've decided to head up to the Hinterlands, and boy, have I noticed how much faster I rip through things with spells that aren't downranked!