Tuesday, 30 June 2009

Universal Tier Tokens?

Looks like the Tier 9 vendors on the PTR are geared up for swapping a single tier token for a multitude of slots... Coliseum bosses will apparently all drop one of three tokens:
What this will mean to a LOT of people, especially as the bosses are rotated weekly, is they CAN miss a raid or two due to other commitments and not have to wait months for the shoulder piece to drop.

I'll be happier when I find out which bosses these drop from... if they drop off the 5, 10 and 25 man coliseum it'll be very quick to gear up, with a good bit of luck from the RNG getting 1x Protector per run, a guild's warrior MT could be fully tiered within 8 days! However, if they only drop in 25 Man Heroic and you are unlucky, you could be getting Tier10 from cereal packet tokens before you get your first /roll.

GM Tickets for wrongly looted items a thing of the past?

More additions to the patch notes...

Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.


While this isn't the only "frequently ticketed" problem, it shows that Blizzard are attempting to reduce the time taken to action tickets by eliminating the need for a lot of them in the first place.

Settled takes a trip to the trainers...

Well, yesterday was fun. Thrashed my way through Stranglethorn completing quests left, right and centre... Didn't have any trouble getting packs of 3-4 mobs and grinding through troll ears, tusks, crystals and hides. Finished off the quests I had and headed back to Stormwind, determined to ditch Blacksmithing and pick up Jewelcrafting. That's when it hit me...

There isn't really a very good reason for jewelcrafting. It's a money-sink. It'd take up all the ores that I mined (which I was planning on selling or engineering) for very little benefit. Inscription, on the other hand, is a great way to make money high-end. Everyone needs glyphs, and I already have a herbalist with a bank rammed full of herbs. So, the deciding factor was getting to outland or Exodar for the trainer - whereas Inscription trainers are pretty much everywhere.

The Shoulder enchants will reduce the need for me to grind a THIRD lot of hodir rep, and umm... it's new, it's going to be fun, it's just a matter of untraining BS and talking to that nice person over there!

Three letters packed with herbs were quickly requested and I started milling pigments for inks.

These macros helped a LOT, not having to click-click-click and hunt around in bags for herbs increased efficiency greatly!

Alabaster Pigments:
/cast Milling
/use Bloodthistle
/use Peacebloom
/use Silverleaf
/use Earthroot
/use Mageroyal
Dusky Pigments:
/cast Milling
/use Briarthorn
/use Swiftthistle
/use Bruiseweed
/use Stranglekelp
I had enough herbs to get to about 80-90 skillpoints and inscribed the Glyph of Hammer of Justice to increase the range of my judgements. As the Pack of Endless Pockets is only 8 Heavy Borean Leather, I'll get Treeleaf to make one soon and throw it in the bank to hold all my excess inks and pigments. 32 slots should take a while to fill up, unless I decide to level Rerolled up and go herbing regularly. She's only 22 so I'm not looking forward to it!

Having just dinged 46, and being in Stormwind, I thought it best to visit the Cathedral and have a look at what nice new spells and abilities I had waiting for me. That's when it hit me again...

Last time I played was before the talent changes, and my previous spec was a mixture of ret/holy with a couple of tanking talents to be able to grab a shield and keep a small group of adventurous explorers alive. I'd never been so deep into the ret tree, and had just done the last level without a huge heap of spell upgrades. Some of the new stuff was "requires level 12" so I'm pretty sure I should have had it a long time ago. Spent a good few gold on myself :-)

Getting back to levelling, I've decided to head up to the Hinterlands, and boy, have I noticed how much faster I rip through things with spells that aren't downranked!

Monday, 29 June 2009

Everwrath's on holiday

I can never say being a Warlock is boring, as it's one of the most versatile DPS classes - with the tools to perform most tasks efficiently. Grinding for rep is, however, pretty boring when you can 1-shot most pre-bc mobs, and gathering them with pets for AoE is dangerous, as the voidwalker tends to hit way too hard against level 40 furbolgs ;-)

As I've been ripping through lowbie areas like a deranged ret-pally, I've decided to take a break and level my ret-pally (and finally my hunter).

Treeleaf, the hunter is now level 70 and in Northrend, skilling up leatherworking and gathering materials for sale or use. Will be doing a few quests as well, but going to grind a lot of xp and leave the last 3-4 zones for cash generation (Average 13G/quest at lvl 80 soon mounts up!).

Settled, my paladin is level 45 (just dinged over) and in Stranglethorn at the moment. Loads of quests still available and plenty of rested XP so will most likely be going through the Dark Portal in a few days. She's a miner by trade, and will possibly drop blacksmithing for Jewelcrafting or perhaps even Inscription... Having Blacksmithing used to be great for the BoP weapons they created, but I'm struggling to find a reason to keep it post Wrath. According to Wowhead there's nothing above a level 78 blue that's BoP and blacksmith created, and an extra socket or two isn't that beneficial when you compare with engineering trinkets, ring enchants (which are being buffed in the next patch) and JC created items. Being Draenei and a miner I'm most likely to be going down the JC route...

Again, for pure cash generation I'm going to leave outland and northrend until the xp in the current zone isn't worthwhile, and get as much xp in instances and bc heroics as possible. If I can be level 74 before I hit Northrend I'll make thousands in quest rewards while finishing off all the quests.

Having three level 80's (including tank/healer) will be a lot more fun than just endlessly outputting damage - and should give me a much bigger endgame challenge.

p.s. made 4x frostweave bags from the mats in my bank for Settled and got 2x skill points even though the recipe is green. Very happy!

Thursday, 25 June 2009

Icing the Frost Lord

Had a little trip into the Slave Pens last night to slay Ahune the Frost Lord. Did it 5 times (one summon for each character) but missed out on the Deathfrost enchant to a fellow guildie. Mental-note: make sure I'm the only enchanter in the next group!

Wednesday, 24 June 2009

Northrend Dungeonmaster

Not much to report over the last few days. Been pootling about with the fire festival on a few alts, getting a bit of free gold and XP, but Everwrath has pugged a few heroics and finished the Northrend Dungeonmaster achievement.

With that comes the recipe for the Wispcloak to add to the Deathchill cloak I got for completing the Loremaster of Northrend achievement the other day.

Now I just need Heroic: Drak'Tharon Keep and "Eck the Ferocious" from Heroic: Gundrak to add Northrend Dungeon Hero to my pile of ever growing achievements.

Saturday, 20 June 2009

Loremaster Everwrath


Finally, after a couple of months running around getting cartloads of basilisk spleens, raptor toenails and troll snouts, taking parcels of piglet hair clippings, zombie feathers and fluffy wolf tails across four continents, killing the king of the gremlins, cultists and giant rhinos, I have been rewarded with the coveted title "Loremaster" and the flashy tabard.

Added to my explorer and seeker titles, I think this proves I've "been there and done that".

Friday, 19 June 2009

Badgers of Whatnots

Emblem System Changes

  • Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
  • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
  • The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
  • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
  • New achievements have been added to collect various amounts of any combination of emblems.

Warlock specific changes in 3.2


  • Banish: Effect will now be canceled if Banish is recast on a banished target.
  • Dreadsteed: Can now be learned at level 40.
  • Felsteed: Can now be learned at level 20.
  • Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
  • Affliction: Pandemic: Now also increases the critical damage bonus of Haunt by 100%.
  • Demonology: Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
  • Destruction: Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
  • Destruction: Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.
  • Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
  • All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
  • Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).

A handful of achievements

Huge set of completions last night, and feeling rather good about myself. Turns out that Icecrown will actually be "the final goal" in my epic journey towards a coveted title.

I made Grizzly Hills my priority, and yesterday morning petitioned a GM for a little assistance finding my missing quests. I knew I'd handed in the journal, as it wouldn't drop. 2 hours of grinding the hunters around the lodge is pretty conclusive proof. I didn't remember the blind woman making me drink anything, and I knew I hadn't saved the girl as I got a "discovered xxx" on the cave she sits in. He confirmed I hadn't finished the questline but I had turned in the journal, and perhaps I should go see Petrov at the mine to the north to continue the journey. After burning some scourge and drinking some moth dust, Ruula awarded me with a bit of gold, a "go see Sasha now" and a Fo' Grizzle My Shizzle. I picked up a couple of PvP dailies while I was pootling around fishing for Naxxfood (Try the Salmon) and surprised myself with 200 Daily Quests Complete.

Moving quickly on, The Summit of Storm Peaks came easily as I assumed that I'd done all the major hubs and that at least one questline would start from a drop. There's a few items that start quests in Storm Peaks that drop off mobs, and one that has a random spawn. As luck would have it, the first mob I killed dropped the first (thanks Wowhead for Item Filtering on searches), and a quick scout around the spawn points (thanks Cartographer Quest Database) I found the item at the second one I visited.

While waiting for Naxx to start, five of us had a quick blast around the Halls of Lightning - as it was the Daily Double. Quite succesfully managed to defeat General Bjarngrim in the Halls of Lightning on Heroic Difficulty while he has a Temporary Electrical Charge for the "Lightning Struck" meta-achievement, taking me a little closer to Glory of the Hero.

The guild Naxxramas run saw me Loot 100 Emblems of Heroism. and I also managed to acquire Heigan's dancing shoes after a successful left-right-left around the dancefloor of death. We cleared 2 wings (spider and plague) and got to gluth in the construct quarter but it was getting rather late and everyone was getting tired, so we called it rather than facing needless repair bills. We'll finish off on Monday.


Thursday, 18 June 2009

Loremaster x3

With a feeling of great satisfaction, I finally finished Loremaster of Eastern Kingdoms and Loremaster of Kalimdor last night. The final stretch (last 5 quests) was completed with a little help from the cartographer addon, which I've avoided using until now to give myself some sense of achievement. With it installed, and the database of quest givers I ended up running around Azshara visiting the "out of the way" questgivers that I probably hadn't been to.

To celebrate, I decided to do a Heroic and, as luck would have it, the guild were planning a foray into The Oculus. As I hadn't done that one yet I jumped at the chance. Picked up the quest (follow-on from The Nexus) and zoned in. As it happened, sharing the quest with the rest of the group, no-one had done it - so it was a very profitable run for everyone. 2 Warlock soulstones, a shaman healer and a pally tank gave us all the wipe protection we needed, and I'm happy to say we managed it without having too much trouble. Added Oculus and Heroic Oculus to the pile of achievements.

Now on what I class as the Last Leg of Loremaster, I need:
  • Grizzly hills - 3 quests
  • Storm Peaks - 2 quests
  • Icecrown - 23 quests
That is all :-)

Won't get much done tonight, as it's Guild Naxxramas night - so hopefully I'll be getting epics instead!

Wednesday, 17 June 2009

More patch news

With the news pouring out of Blizzard's "blue posters" about the forthcoming content patch, It is clear to me that we're going to need a bigger boat! The current limit of 25 Daily quests per day (albeit raised from 10 when Quel'Danas was introduced) is going to be a pain. As I've been doing my Loremaster questing, I haven't really had time to do daily quests with all factions - but as you add up the cooking, fishing, oracles, hodir, instances, TBC Dailys (Skyguard & Ogri-la) that I SHOULD be doing, it soon fills up and I can't complete some of them!

With the release of the Secrets of Ulduar, the Argent Tournament opened its doors to heroes from all over Azeroth and saw champions arise from the ranks to take on the challenges before them to prove their worth. In the next upcoming content patch, Call of the Crusade, the Argent Tournament will be expanding its influence and players will be able to experience all-new dailies, rewards, and areas of interest.

Two New Quest Hubs
  • A new Cult of the Damned camp now sits overlooking the Tournament grounds and spying on the activity below.
  • Located on an island north of Icecrown, the former tuskarr village known as Hrothgar's Landing is a mist-shrouded staging point for Sea Vrykul raids upon the ships of the Silver Covenant and the Sunreavers in the waters between the island and Icecrown.
New Dailies and Rewards
  • A new line of quests and rewards for players who have become exalted with either the Silver Covenant or the Sunreavers.
  • Earn seals by participating in three additional random dailies and earn brand-new rewards.
  • A new line of dailies and rewards for players who have earned the title of Crusader with two random seal-awarding dailies.
The Black Knight Returns
  • Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to Tournament. Wait, didn’t you kill him?
New Tabards:
  • Alliance characters will be able to earn the Silver Covenant tabard
  • Horde characters will be able to earn the Sunreaver tabard .
  • Argent Crusade Tabard - Ports you directly to the Tournament grounds.
New Mounts:
  • Alliance will be able to purchase the new Quel'dorei Steed and Silver Covenant Hippogryph.
  • Horde will be able to purchase the new Sunreaver Hawkstrider and Sunreaver Dragonhawk.
  • A new Argent Crusade paladin-only charger.
New Pet:
  • A brand-new pet, the Shimmering Wyrmling, will be available to characters of both factions who distinguish themselves.
New Heirlooms:
  • A chest piece heirlooms will provide a 10% experience bonus that stacks with the shoulder bonus.
Upgraded Squire:
  • As any good squire should, this upgraded squire now has a mount.
  • He can be called forth every eight hours for three minutes of duty.
  • The upgrade cost is 150 Champion Seals.
  • Your squire will also offer one of three services: bank, mail, or vendor access.
I wonder if the squire can go hand in a couple of quests for me?

So close I can smell it!

Last night was a mixed bag... to say the least!

Started off quite well, finding a couple of quest chains I hadn't finished off in Darkshire while handing in all my completed quests. Must have skipped over them as a level twentysomething to move onto bigger and better things - or maybe because I died too much... so, that knocked another 6 or 7 quests off my Eastern Kingdoms total.

Decided to bite the bullet and go hand in cloth in Ironforge and Stormwind, as the initial hand in of 60 wool, silk, mageweave and runecloth all count. Don't waste individual stacks of runecloth though unless you're grinding rep - but I'd guess if you were as close to Loremaster as I am, your alliance rep would have been exalted for quite a while.

Sadly, I'd already handed them in with the gnomes - probably to get some easy XP. Had a VERY quick blast into Uldaman for the last leg of the Hammertoe quest and cursed when (again!) it didn't count. Almost abandoned the "Return to Ironforge" quest he gave me out of sheer frustration, but glad I didn't. Not only did I get a point for it, but he also gives you a "talk to the bloke next to me" which counted, followed by a "go back to the bloke next to me for your reward" which also counted.

Next was a trip to the Blasted Lands to hand in a medallion. This led to the location of Sharpbeak (Don't eat Sharpbeak) and another couple of points for saving him.

Then, the guild called and requested a little DPS for Heroic Violet Hold. How could I refuse? Afterall it's only 20 minutes or so, free shards and badges... well, with a bugged portal we had to 4-man it, with an offtank managing to control continually spawning dragonflights. We ALSO got (in my opinion) the hardest boss, which almost wiped us. The healer ended up killing it with dots, but almost died himself! After ressing everyone and rebuffing, we then had 2 portals open (one of them bugged, remember) and about 15 seconds before the next spawned.

Pulling two groups and heavy AoE, we controlled the situation and managed to sit and drink quickly before the next boss appeared... Not having done him before I didn't know that taking out a guard would enrage him - darn nearly wiped us, but the GM shouted me to switch DPS back to the boss only and we took him out without issue.

Finally, we got back to the portals and noted that there were now 3 open and had to again get control of the place. Looking back, it was fun - but we sensed a heavy repair bill and having to do it all again looming ever so close. Long story short, we wiped. Not without a fight I might add. So we decided we'd go back in and have one more crack at it, and if any portals bugged we'd just make our own Dalaran portal and leg it.

What we saw when we instanced back in was quite a shock:
  • Portal spawning dragonflight [check]
  • Guards fighting dragonflight [check]
  • Woman that starts the event [not check]
  • Bugged portal still spawning mobs [check]
  • Cyanigosa stood in the middle of the room looking menacing [What the heck?]
Turned out the bugged portal which caused our wipe also held the instance open, so with none of us in the guards reset, but with the event started, it spawned the boss "as usual".

So, after much debate we pulled her, expecting a pretty much instant wipe. She trotted over and took a beating - I think the guards even helped! So we looted and legged it.

I legged it all the way to Un Goro Crater... filled a few vials with slime then fell foul to the server reset - leaving me "close enough to smell it" - Eastern Kingdoms 699/700 with 1x quest (completed)!

Tuesday, 16 June 2009

What's confirmed in 3.2... so far!

Patch 3.2 will be another MAJOR content injection, and sadly nothing has been said about technical matters such as increasing the amount of instances accessible at once or reducing the lag in populated areas (think Dalaran at 19:30hrs on Wednesdays). What has been announced SO FAR is as follows:
General
  • The mount system will be changed to allow training of mount skills at lower levels. This applies to class-specific travel abilities as well.
  • A new zeppelin between Orgrimmar and Thunder Bluff will be added.
  • Portals to the Stair of Destiny in Hellfire Peninsula will be added to Orgrimmar and Stormwind City.
  • Players will receive the flight path from the Stair of Destiny to Shattrath City automatically.
  • More changes to the Argent Tournament will be made, and new rewards added.
Raids & Dungeons
  • A new instance, called Crusaders' Coliseum is added for 5, 10 and 25-player groups and raids. This is an instance similar to the Ring of Blood.
  • Ironbound / Rusted Proto-Drakes will be removed from the Ulduar achievements. New rewards will be added with an Argent Coliseum achievement.
PvP
  • Arena Season 7 will begin after the release of 3.2, with new rewards.
  • Isle of Conquest, a new battleground similar to Alterac Valley and Arathi Basin, will be added.
Professions: Jewelcrafting
  • Dragon's Eye gems will no longer be considered "Prismatic"
  • Qualifying jewelcrafters who have cut Dragon's Eye gems will be compensated with Dalaran Jewelcrafter Tokens.
  • The design recipes for cutting epic gems will be made available for purchase with Dalaran Jewelcrafter’s Tokens.
  • Obtain raw epic gems via Prospecting Titanium Ore.
  • Obtain raw epic gems via Alchemy transmutations.
  • Obtain raw epic gems via spending Honor.
  • Obtain raw epic gems via spending Emblems of Heroism.
Professions: Alchemy
  • The Mixology benefits from Northrend elixirs and flasks have been increased
  • Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from the honor potion vendor. The Flask of the North increases your spell power, attack power, or Strength for 1 hour, and is usable in arenas. It is not consumed when used.
  • Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced. They are still usable everywhere else.
Professions: Enchanting
  • Values on Northrend ring enchants increased
Professions: Engineering
  • Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket, and Reticulated Armor Webbing glove modifications
Professions: Herbalism
  • Increased healing from Lifeblood (Rank 6)
  • Lifeblood now scales slightly with maximum health
  • Lifeblood no longer affected by global cooldown
Professions: Inscription
  • Master's Inscriptions increased
Professions: Jewelcrafting
  • Dragon's Eye gems stat bonuses increased
Professions: Leatherworking
  • Fur Lining values increased
Professions: Mining
  • Toughness (Rank 6) provides more Stamina
Professions: Skinning
  • Master of Anatomy (Rank 6) provides more critical strike rating
Professions: Tailoring
  • Embroideries improved
Classes: Druid
  • New art for bear and cat forms will be added.
Classes: Paladin
  • Changes will be made to improved Holy gameplay in terms of healing.
  • Exorcism will be changed.
Classes: Shaman
  • Base health will be increased to be similar to other classes.

The tipsters are putting their money on "sooner rather than later" for a general release, but as yet there's nothing on the PTR so it's almost certainly not going to be this Wednesday ;-)

People are also speculating that the new "ring of blood" type instance MAY include some of our old favourites, scaled up and levelled accordingly. Think of Mr Smite and Edwin VanCleef with his bunch of rogue bodyguards at level 83... For years people have been joking about Heroic Hogger raids... Maybe the devs have been listening, and just lacking a place to introduce it?

More pootling and some BOOM!

Had a first look at Azjol-Nerub last night, taking a stroll through the Heroic instance with some guild mates. Got to the last boss without serious incident, though my sacrificial shield took a beating when I dragged a big bug off the tank and took a 13,500hp slap. Luckily it was on its last couple of thousand health so a rapid deathcoil finished it off and got me out of danger.

After a couple of wipes on Anub'arak we got the hang of the fight and downed him without too much trouble. The important thing is to concentrate on getting the poison-spitters down quickly, and not spend too long AoEing the non-elites, who don't really cause too much trouble. I found myself having to interrupt casts a lot when the rumbling underfoot started, as I wasn't getting far enough away from the tail spikes. Unlike a void zone (etc.) you can't simply sidestep after a tick or two of damage - you have to get right out of the area by at least 4 yards and fast!

So, chalk up "Defeat the Azjol-Nerub bosses on Heroic Difficulty" and the normal achievement too. Only need The Old Kingdom and The Occulus now for Northrend Dungeonmaster. Add to these, Heroic Drak'Tharon Keep and Gundrak and I'll have Northrend Dungeon Hero too!

Questwise, I finished a few more major chains off including forging the UBRS key (yes, I know it's no-longer an attunement, but it's another thing I can say I've done) and went back into Uldaman to re-create the necklace. Disappointed that the latter did not count towards Loremaster, but I'm happily sat at 665/700 Eastern Kingdom and 675/700 Kalimdor.

For Northrend, I've got to find 3 more quests in the Grizzly Hills, 2 more in Storm Peaks, and a whopping 23 more to find in Icecrown. Struggling slightly to get back into the Northrend content, especially grinding rep, but will most likely finish it off in a few days.

Tonight, is Oracles night... My egg will have hatched and I'll pick up the daily quests while I'm getting another. This will get me the "200 daily quests" achievement (I'll pick up fishing daily before I go in case it's the Ghostfish) then I might seriously consider another round of Hodir rep. Slaying a dragon with just a spear is SO satisfying!

Monday, 15 June 2009

Slow progress

Had a little downtime over the weekend and finished off a few more quests. Currently sitting at 656/700 Eastern Kingdom and 675/700 Kalimdor but was highly disappointed that a couple of the quests that took a fair bit of time didn't count towards the Loremaster achievement. However, 69 quests to go and a few of those are done and ready to hand in when I pass the zone they belong to.

What does nark me slightly is that now I'm getting to the end of the line with a lot of hubs, the quests are for raid instances. While I'll *probably* get round to them when the guild next decides to have a break from Naxxramus and go do some old-school raiding, it's not getting me very far. That said, however, some of the raid quests I've been given have been soloable and completed when not in a raid group - so that's fine by me. Doubt if I could manage Blackwing Lair on my own though, due to the sheer number of adds and the fact that I'm a clothie.

Had another venture into Scholomance to kill Vectus (putting down Dawn's Gambit in the viewing room) but completely missed the opportunity to pick up the other quest that the SAME quest giver had for me, to kill the whelplings. Might have to pop back in for that, but it CERTAINLY won't be a full clear. I really do hate the place, especially the ones that are immune to spells.

Furnished off the Uldum questline (the platinum disks from Uldaman) which was a big boost to the numbers - especially as the end of the quest has a few "go talk to " stages, and talking to the image was at least 2 quests.

Slightly narked that the tactical / combat / logistical quests in Silithus don't count towards Loremaster either. There's at least 12 combat tasks, which, while being repetitive grinds is STILL 12 quests completed - and I'm told that the followup quests from handing in the badges to get Battlegear don't count either - so I'm not wasting any more time in that hellhole! If I'm still a couple of quests short, I might go back for the Abyssal Dukes grind, as I'm told that they DO count.

Speaking of grinding, another thing I've been getting on with is the repetitive slaughtering of Magram Clan centaurs JUST to "change sides" and pick up 3-4 quests for the other lot. saw a few people while running around taking on 1-2 at a time, so I grouped them for a few minutes and passed on loot so they got both reputation and centaur ears for their questing. I figured it'd be nicer to them than constantly leaving dead bodies in their path.

Lastly, I've been informally challenged to "Go solo onyxia" so I'll try my best to find out if I've done Victory for the Alliance yet and see where on the questline I might be at. Have a feeling I've already done it though - so maybe a few more quests towards the achievement can be handed in on the way...

Saturday, 13 June 2009

Making my bank alt look good...

Stólen in his Bank Alt outfit!

Stólen is modelling a white tuxedo shirt, black tuxedo pants and dress shoes along with a diamond tipped cane.


He's a Level 20 Dwarf Rogue with mining and engineering as professions, so should be fairly fun to level once I get bored with my warlock...


He's my primary auction character and bank alt and loves to sprint from the AH to the mailbox and bank!

Friday, 12 June 2009

Classic Dungeonmaster [CHECK]

As you might have seen in my list of unfinished business, I am now able to rip the leg off a gnomish mechanostrider and use it to pat myself firmly on the back for a job well done.

Loremaster-wise, I'm now at
  • 622/700 - Eastern Kingdoms
  • 659/700 - Kalimdor
and still have a few (complete) quests to hand in.

Hopefully this weekend I'll be able to get Eastern Kingdoms almost finished!

Thursday, 11 June 2009

50 Mount Achievement

I think I'm going to save a shedload of cash and wait for this to happen:

In the next major content patch, we intend to adjust mount requirements to further improve the leveling experience in World of Warcraft. In addition, cast times for summoning all mounts will be reduced to 1.5 seconds, down from 3 seconds. The following is a breakdown of the upcoming cost and level requirement changes we are making for each riding skill.

Apprentice Riding (Skill 75)
  • 60% land mount speed
  • Requires level 20
  • Cost: 4 gold
  • Mount cost: 1 gold
  • Mail will be sent to players at level 20 guiding them to the riding trainer
Journeyman Riding (Skill 150)
  • 100% land mount speed
  • Requires level 40
  • Cost: 50 gold
  • Mount cost: 10 gold
  • Mail will be sent to players at level 40 guiding them back to the riding trainer
Expert Riding (Skill 225)
  • 150% flying mount speed; 60% land mount speed
  • Requires level 60
  • Cost: 600 gold (faction discounts now apply)
  • Mount Cost: 50 gold
  • Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde)
Artisan Riding (Skill 300)
  • 280% flying mount speed; 100% land mount speed
  • Requires level 70
  • Cost: 5,000 gold (faction discounts now apply)
  • Mount Cost: 100 gold
If my maths is right (and it's not USUALLY too far out) this should mean you can purchase 30 (thirty) ground-mounts for 165G, assuming all 5 factions have 3x slow and 3x fast mounts each.

ADDITIONAL:
More has been edited into the original post...

Movement Speed Training By Class
  • Druid
    • Travel Form: Requires level 16
    • Flight Form: Requires level 60 (150% flight speed)
    • Swift Flight Form: Requires level 70
  • Hunter
    • Aspect of the Cheetah: Requires level 16
  • Shaman
    • Ghost Wolf: Requires level 16
  • Paladin
    • Warhorse: Requires level 20
    • Charger: Requires level 40
  • Warlock
    • Felsteed: Requires level 20
    • Dreadsteed: Requires level 40
Don't get me wrong, as I think I'll benefit from it, and so will my alts, but will they be removing the quest element of Dreadsteed? No good putting the ritual in a level 60 instance if you want level 40 players to be able to obtain it...

If this is the case, obtaining the steed will no longer be a status symbol for Locks - but if not, there'll be a lot of 40's paying to be boosted through Dire Maul by a warlock with the ritual items! PROFIT?

Messin' with the Horde

Had a quick run through Sethekk Halls in Heroic mode with a couple of guildie druids, one lvl80 and one lvl70 to get his swift flight form. Found the majority of the run quite easy except for the chain lightning totems, and not having a healer... Me and the big bear pretty much soloed the bosses and, being higher level and having less aggro radius managed to skip a couple of the bigger pulls. 2-man heroics are going to be a good source of income, as I earned about 50G in disenchanted materials, not counting the greys and gold picked up en-route.

As we weren't in Naxx last night, I decided to go finish off some of my questing and achievement hunting.

Soulstoned and flagged for PvP I took a little trip into Orgrimmar to find Ragefire Chasm and dispatch Taragaman the Hungerer.

Riding through the city, picking up a tail of Level 75 (elite) guards, Hunters Marks and Random potshots from lowbies, I found the instance entrance and thought I was home free.

Level 80 Rogue...

Stuns, Blinds, Dirty Tricks, kicks, gouges and eviscerates came flying at me out of nowhere. So I fought back with an instant Death Coil, instant backlash incinerate and prepared to fear him as the guards caught up with me and shield-bashed me. He (the Rogue) came and sat next to me, laughing. Of course, I had the last laugh as I popped my soulstone and stepped into the instance.

15 minutes later, the instance was cleared and I got my achievement.

Adding insult to injury, I also popped back out of the instance door (Hearthing would have been too easy) and messed with the guards a little more, this time gaining enough ground on them to go fishing. DING!

Wednesday, 10 June 2009

Getting the oldschool raids finished

One thing that REALLY narks me is that a LOT of the content I'm classed as "not yet achieving" is stuff that I did over and over again a couple of years ago while gearing up. I had pretty much ALL the Sunwell badge vendor gear from running 3-4 heroics per day and getting exalted with the faction.

This is a list of the instances I'm missing for the achievements:

Classic Dungeonmaster
  • Ragefire Chasm
  • Blackfathom Deeps
Classic Raider
  • Blackwing Lair
  • Molten Core
  • Temple of Ahn'Qiraj
Outland Dungeonmaster
  • The Blood Furnace
  • The Slave Pens
The Outland Hero
  • Heroic: Hellfire Ramparts
  • Heroic: The Blood Furnace
  • Heroic: The Slave Pens
  • Heroic: Underbog
  • Heroic: Mana-Tombs
  • Heroic: The Escape From Durnholde
  • Heroic: Sethekk Halls
  • Heroic: Opening of the Dark Portal
  • Heroic: The Mechanar
  • Heroic: The Botanica
  • Heroic: Magister's Terrace
  • Heroic: Auchenai Crypts
Outland Raider
  • Zul'Aman
  • Serpentshrine Cavern
  • The Battle for Mount Hyjal
  • Tempest Keep
  • The Black Temple
  • Sunwell Plateau
With a few exceptions, namely the 25/40 man content, which while ventured into had never been fully completed, everything is going to seem like deja-vu. Talking to a GM was no good at all. Even while waving Quagmirran's Eye at him, which only drops off the final boss of Slave Pens in Heroic mode, he could only suggest "It shouldn't take you long to do them again, and it's easy gold!"

I guess I'll just have to go in with empty bags and farm as much as I can :-)

Tuesday, 9 June 2009

As happy as an immolated bunny...

Everwrath HATES Maraudon.

That is all.

Quest complete...

Until I get the coveted Loremaster title, I shall now be known as Everwrath the Seeker.

This adds to my list of titles which also include:

Ambassador Everwrath
Everwrath, Champion of the Naaru
Everwrath the Explorer
Everwrath Jenkins


Quite happy to find a couple of more smaller quest hubs that hadn't been finished. I gave up on Feathermoon Stronghold back at level 55ish when it was sending me to Dire Maul. At the time, no-one liked the place (hated was more the word) and finding a group to go in there was troublesome and usually involved bribing guildies with toast and cake. Now at 80, I can happily wander around on my own, killing anything that comes close enough to aggro me. Sneaked in, killed everything, hearthed out. 10 minutes work to do a couple of quests that would have taken upward of 2 hours 25 levels ago.

Would have been nice to have found them before I did the achievement runs last week though...

Adding item to my must-have list: Cowl of the Absolute.

Monday, 8 June 2009

Questing like mad!

Spent a bit of time over the weekend working on the Loremaster achievements, finding low level quests all over the place that I'd obviously skipped for one reason or another. Two or three of them ended up being pretty long chains with at least one "talk to the bloke next to me" stage. I like these.

Most of them, however, were "go visit someone on the other continent, grind something obscure with slow-respawn and low drop rates" which took a considerable time. all I can say is "Thank Ghod for 100% mount and having every flight-point" - It would have been a killer doing this at level 23!

Currently sat at 2973 of 3000 quests complete for the "seeker" title. As for the pre-BC areas, I'm now at 607/700 for the Eastern Kingdoms and 623/700 in Kalimdor.

A few people were asking me while gaining Timbermaw rep (now revered) how I was running at full pelt through masses of mobs and they all seem to follow me then die a couple of seconds later. I use the following macro:

/script ClearTarget()
/script TargetNearestEnemy()
/cast Corruption


Need to remember to put VW on passive or it 1-hits the mob before corruption kicks in and I get no loot and no kill.

Wednesday, 3 June 2009

Everwrath, King of the Gordok Ogres

Last night I did indeed finish the King of Dire Maul with a tribute run. I also used the opportunity to obtain several bits and pieces for the various low level quests I'm finishing off - but still have a LONG way to go for the loremaster - maybe 250 quests or so in Eastern Kingdoms and Kalimdor.

I had a swift run through Razorfen Downs, ganking Amnennar the Coldbringer for the dungeon achievement, then realised there was a quest to kill him when I checked wowhead later. Bring the Light given by Archbishop Bendictus in Stormwind Cathedral has never flagged up on my minimap, but maybe I'll go talk to him before I head back out there and get him again on my way to Razorfen Kraul. There seems to be a few other quests in the area, but probably mostly for the horde.

More later :-P

Tuesday, 2 June 2009

Dire consequences

Had a pootle around Dire Maul last night. Haven't been in there before except to do the Warlock Dreadsteed of Xoroth quest, and even then it was a stealthy in-out at level 60 with Jim on his level 70 lock banging the gongs

Managed to fall into the conservatory pretty early on, cleared around the place and pootled about some more looking for the way back to the instance door... finally finding pusillin and chasing him along to his "final resting place" where I looted the Crescent Key, giving me easy access to the other wings.

It also gave me The Keymaster which disappointingly doesn't come with a title. To say you need to do several dungeons, gain several reputations and complete several long(ish) quest chains to get this achievement, I think it should be rewarded with a vanity title.

So, cleared 2x wings killing Alzzin the Wildshaper (East) and Immol'thar (West) then went back to the AH with bags full of felcloth, herbs, books, librams and shards. Should be about 4-500G if they all sell.

The other reason for going back in was to get satyr blood for my Ritual of Doom. Being able to summon a doomguard (without killing a party member) is now not left to chance. It's guaranteed!

Maybe I'll pop into Dire Maul North tonight for a quick tribute run and sack King Gordok for the achievement.

Monday, 1 June 2009

Nerf 3.1.3

Chaos Bolt: This spell no longer ignores damage reduction effects of the target.

That sucks, but reading more into it, it still pierces absorption and resistances as clarified by Ghostcrawler:

Cheat Death is an absorption. So Chaos Bolt can still pierce it.

Cloak of Shadows is a resist. So Chaos Bolt can still pierce it.

There are four basic categories of spell resistance here:

  • Immunities -- things like Divine Shield. Chaos Bolt will not affect these.
  • Damage reductions -- things like Barkskin. Chaos Bolt affects these currently, but not in 3.1.3.
  • Absorptions -- things like Power Word: Shield. Chaos Bolt will continue to affect these.
  • Resistances -- things like Cloak of Shadows. Chaos Bolt will continue to affect these.


So, not as bad as it originally sounded...

PvP Part I

Decided to give PvP another go, but very tired of getting 1-hit by pretty much any class out there, and hating rogues with their various methods of stunning me, so I ditched my entire wardrobe of lvl 70 Tier4 pvp gear and crafted myself a full set of frostsavage battlegear.

On top of that, I decided to buy some eternal shadow cheaply on the AH and made myself a Cloak of Crimson Snow taking my resilience rating (without enchants) to 379.

Not only did it clear up a load of bank space taken up by cloth, dust and eternals, but it also gave me 8 skill points in tailoring - up to 440 now!

Taking my new garb into the battlegrounds must have scared the bejassus out of the horde (yeah right) but I managed to grab the following achievements: